— PROJECT NAME
Transforming Bike Mecha
— ROLE
Design, modelling, texturing, rigging, animating
— DATE
Summer 2015
A transforming robot design, human operated, about 20 feet tall. The machine is used by a raider to launch strike attacks on the supply convoys of an occupying force. It closes in at high speed, before transforming to humanoid form for attack. Sleek and nimble, yet tough enough for close quarters combat.
The transformation is designed to be 'realistic' – simple and robust, rather than hiding behind a whirling mass of CGI pieces or using ‘anime magic’ to scale and hide pieces. Inspired by Shoji Kawamori’s aircraft mecha for the Macross franchise.
3ds Max 2016, Substance Painter, Marmoset Toolbag, Unreal 4.